WaveOptics believes in a safer, quicker, more expansive and enriched world. It’s augmented reality technology as a real-life experience. Viable rather than virtual. Human not humanoid.
Work or play.
With WaveOptics' patented waveguide, the world finally has augmented reality technology with viable and attractive economies of scale.
Our optical design harnesses waveguide hologram physics and photonic crystals rather than conventional augmented reality projection. Collimating small input/large output processing allows for lightweight, all-day ergonomics with unrivalled optics and power efficiency.
WaveOptics technology does not require cumbersome prisms, mirrors or scarce materials, meaning our industry partners can engineer and manufacture devices using standard processes and tools.
Our technology can be tailored for specific applications and scaled for mass implementation across a myriad of form factors.
Our large eye box technology creates persistent and stable full colour RGB images both indoors and out.
Our technology uses patented ultra-thin waveguides and photonic crystals, so there’s no need for bulky, power hungry projection hardware.
Our technology can be manufactured at mass scale using well-known and readily available tools, materials and processes.
WaveOptics believes in totally immersive augmented reality that is viable and accessible.
Across endless shapes, sizes, and surfaces, our waveguide technology realises stunning augmented reality experiences. With full colour imagery and peripheral vision our technology has an unsurpassed field of view.
This is WaveOptics’ big difference: it has developed augmented reality technology that fuses incredible image quality with lightness and manufacturing scalability.
Augmented reality should be a positive enhancement of people’s worldview, integrating data and imagery that complements what they’d ordinarily see. In other words, augmented reality should allow people to view projected images with their surroundings; the key difference between it and virtual reality.
WaveOptics believe in a new reality – a seamless and immersive experience that enhances the physical world around us.
We have a deep understanding of augmented reality that spans five decades of cumulated experience. Drawn together by the desire to make augmented reality real, scalable and accessible, WaveOptics was formed by Sumanta Talukadar and David Grey in 2014. The team has expanded with more scientists and engineers from the fields of medical technology, defence, gaming and consumer electronics.
Immersed in computer science, optics and photonics since university, Sumanta has worked across displays, medical systems sensors and HUD (head-up displays) for the likes of Oxsensis, BAE Systems, Sharp and Honeywell Analytics. His mission is simple: making augmented reality a real part of real life.
Optical design, imaging and illumination have been David¹s specialism for over 25 years. Previously, at Carclo Optics, he led the design of Passive Infrared lenses for high volume, high quality security and lighting control, and as head of Optics at BAE Systems, David led the development of its heads-up displays.
For over two decades Peter has been bringing technology to market. He joined WaveOptics from NVIDIA, where he led engineering teams in the US and the UK. Previously he held roles at Broadcom Corporation, Element 14 Inc., ST Microelectronics and Inmos Ltd.
Jonathan has been working within the technology sector for over ten years and has experience across venture capital funded and private equity backed companies. Previously Jonathan was CFO of IPWireless, which was successfully sold to General Dynamics and before that Icera, sold to Nvidia.